Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. Game freeze everytime you complete a level if you use savestates, so don't use them. Directional movement is handled with the D-Pad as opposed to the analog stick to guarantee precision control while playing the game. Under their control, Donkey Kong is robbed of his Banana Hoard. Whether playing with the Wii Remote and Nunchuk set-up or just the Wii Remote alone, you are going to be shaking to perform the vital function of rolling as well as ground pounding and blowing. By now, you've probably already heard that Donkey Kong Country Returns has some inescapable motion control. A Nintendo 3DS port of the game by Monster Games, titled Donkey Kong Country Returns 3D, was released in North America and the PAL region in May 2013, and in Japan the following month. I want the slam to be hold down and then press Y. First, players must create a .gct cheat file and place it in the /codes folder located on the root of the SD Card. Is that an easy change? Recently, however, the Wii homebrew community has concocted a method to skirt the need to use these motion controls. From there, download GeckOS, essentially a region-free alternative to the disc channel that supports a type of hacking called Ocarina. Ive also tried different loaders, USB Loader GX, Neogamma. In my case, I underclocked the CPU down to 25% (182 MHz). However, it isn't necessary for 200% completionand it doesn't unlock anything. The Kongs can perform clinging to move across Climbing Grass. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. Does the Rocketfish wireless Gamecube/Wii remote accept this mod? If you have selected *Control Pad controls in use + (3/13 instead. The game runs a… Donkey Kong Country has 157 likes from 163 user ratings. Not in particular, but also yes in a very general sense. The first Donkey Kong Country game developed for play for Wii, this new iteration blends familiar actions, levels and characters with a whole new graphical treatment and feel, as well as new control schemes and play options. Each game would have its own set of codes, found by hackers and code-makers in general. On 12/05/2010 at 05:52 PM, So 200 is for the R button and 020 is for the Y button. This code in particular does not, but I presume other codes removing motion control must exist out there. It seems version 2 is more prevalent, hence its listing first. Played to completion, 1600x900, vsync, Direct 3D, 60FPS with dips to ~30 in a very few instances. Donkey Kong Country Returns with the classic side-scrolling play that made the original so popular, now rendered with new levels and vibrant 3D environments. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. The player controls a Mii through Daisy Circuit in Mirror Mode. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. I have tried to download a few different files, making my own, using both version 2 and version 1. If one version of the code doesn't work for you, be sure to try the other. Some minors graphics bugs 60FPS 1080p with Direct3D11. You’ll run, jump, backflip, and punch your way to greatness—now with new controls on Wii. Almost perfect. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. By now, you've probably already heard that Donkey Kong Country Returns has some inescapable motion control. Donkey Kong playing a DS. This title does not need non-default settings to run properly. If not, then there isn't, but the code to do it in each game will be unique. One peaceful day, the volcano of Donkey Kong Island erupts and reawakens the Tiki Tak Tribe from their slumber. To all NVIDIA users use OpenGL if your GPU supports it. Donkey Kong Country is a high quality game that works in all major modern web browsers. I have VBeam Emulation on .. with this 50-60FPS, Perfect. In order to change the controls, just swap the last three digits on those lines. Jump, swing, and blast your way through over 65 levels spanning eight worlds. Donkey Kong Country 3: Dixie Kong's Double Trouble! C24A5F70 0000002038210050 7C0802A680B50060 4800004180950000 7CA5237890B50000 80B500644800002D 809500047CA52378 90B5000480B50068 4800001980950008 7CA5237890B50008 7C0803A64E800020 70A402002C040000 4182000C38C0012D B0D5018638C00000 70A408002C040000 4182000860C68000 70A400202C040000 4182000860C60200 70A400402C040000 4182000860C60100 70A400012C040000 4182000860C60002 70A400022C040000 4182000860C60008 70A480002C040000 4182000860C60004 70A440002C040000 4182000860C60001 70A404002C040000 4182000860C60010 70A410002C040000 4182000860C61000 7CC5337860000000 0000000004389B90 38A000000438710C 28000009. 7 Puzzle Pieces, Time Trial, Mirror Mode ... Donkey Kong Country Returns was notoriously difficult upon its original Wii release in 2010. Perfect. https://wiki.dolphin-emu.org/index.php?title=Donkey_Kong_Country_Returns&oldid=171101. Just some minor lag. Any info on this would be much appreciated, thanks. "For those that haven’t played the fantastic original, you’ll find one of this generation’s best platformers in Donkey Kong Country Returns 3D." After the cutscene, the player gets control. Does anyone know if it would be possible to patch the ISO directly so that the game could be burnt to work with the classic controller? Nerds Without Pants is still on hiatus, but in the meantime, perhaps you would enjoy part 4 of us going through all the North American (ish) PlayStation 1 releases? At the beginning of World 1-1, enter the tree house. Running in 4k with 6x native resolution. Sry for english , i have hope it helps for somebody, Thanks i appreciate the R to A code Anonymous. Donkey Kong breaks his front door open and im… No longer is there frustration trying to do anything at all in the game. Donkey Kong moves through Jungle Hijinxs, the first level of the Jungle, in Mirror Mode. For the Wii version's World 9-1, see Golden Temple. Needless to say, players will need to have modded their Wii in order to access this alternate control method as it takes use of the Ocarina cheat code system in order to work. SF8E01 Donkey Kong Country Returns Classic Controller Support C24A5F70 00000020 38210050 7C0802A6 80B50060 48000041 80950000 7CA52378 90B50000 80B50064 4800002D 80950004 7CA52378 90B50004 80B50068 48000019 80950008 7CA52378 90B50008 7C0803A6 4E800020 70A40004 2C040000 4182000C 38C0012D B0D50186 38C00000 70A40800 2C040000 41820008 60C68000 70A40020 2C040000 41820008 60C60200 70A40040 2C040000 41820008 60C60100 70A40001 2C040000 41820008 60C60002 70A40002 2C040000 41820008 60C60008 70A48000 2C040000 41820008 60C60004 70A44000 2C040000 41820008 60C60001 70A40400 2C040000 41820008 60C60010 70A41000 2C040000 41820008 60C61000 7CC53378 60000000 00000000 04389B90 38A00000 0438710C 28000009 Use mine, I remaped the buttons though: y : run b: jump zr : roll/blow/stomp. Instead, he jumps on Donkey Kongs back, and allows you to use Diddys jetpack, which is just like a glide move. Open Issues OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. Tested with D3D11 , D3D12 and Vulkan. In addition to the jump/glide, you also have a ground pound, a roll, and a "blow air" move in this game. Donkey Kong Country Returns is a side-scrolling 2.5D platform game developed by Retro Studios and released by Nintendo for the Wii console on November 21, 2010, in North America, December 3, 2010, in Europe, and on December 9, 2010, in Japan. Without this, was getting 20-40FPS. Perfect. Are you ready for Donkey Kong Country Returns?. IGN.com (8.9/10) "Donkey Kong Country Returns 3D is a great port of an amazing game." Mirror Mode is a minigame that appears in Donkey Kong Country Returns and an unlockable in Mario Kart Wii. http://www.longplays.orgPlayed By: RickyCFirst run for the game. If you want original snes like controls change : You will not have to use R , just A for it. 50-60FPS in 720p, 45-60FPS in 1080p. If a hacker has coded a button-switch, then there's a code for it out there. Search Google Some level of platforming experience is assumed, so if you are new to the genre, or even to the Donkey Kong Country series, I would suggest reading the rest of this chapter, "Game Basics", and getting used to the controls and feel of this game before really diving headfirst into this guide. When you get Diddy Kong, he is not an entirely separate character at all, like in past games. Just like in the SNES games, catch my drift? 60FPS constants avec Vsync, en Open GL 1080p AA x4. If you enjoy this game then also play games Mario vs. Donkey Kong and Donkey Kong 64. We recorded this way back in July and I think I edited this around October, so I'm not even sure what's in this one. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it. Less with OpenGL but 40-60FPS in 1080p. Yeah, it's super late. This time, Diddy Kong joins the adventure, opening up the franchise's first opportunity for simultaneous co-op play. The game was designed only for 16:9 display, but the following Gecko codes will remove the borders from it to allow proper display based on the Wii settings: Notes: The 7th code is the X-FOV and the 9th one is the Y-FOV for the 4:3 setting; The 11th code is the X-FOV and the 14th code is the Y-FOV for the 16:9 aspect setting. When Donkey Kong's banana stash is stolen, he goes on a quest to get them back. 2. Interestingly enough, the game runs at full speed when underclocking the CPU down to 50% (Config --> Advanced --> CPU Options --> Enable CPU Clock Override) at the cost of other benefits (longer loading times, slow downs in overworld map, etc). Starring Donkey & Diddy, you'll be traversing through a Donkey Kong Country Returns is a great-looking Wii game and it is so much fun to play. If you know this course very well, then you can tell that this level is reversed. To mod your Wii, if it's fully updated, you need a few things, mainly the internet, a copy of Super Smash Bros. Brawl, and an SD card. Whether playing with the Wii Remote and Nunchuk set-up or just the Wii Remote alone, you are going to be shaking to perform the vital function of rolling as well as ground pounding and blowing. Donkey Kong Country Returns is almost the perfect continuation of the series in many ways. Game is almost perfect at 40-60FPS. Donkey Kong Country Returns * Retro Studios faithfully restores everything that made the original series great, from barrel cannons to mine carts, and then builds on those elements with stunning graphics and new layers of depth to the world and game play. Starring Donkey & Diddy, you'll be traversing through a variety of exotic levels, while using several known "Kong" moves and attacks, as well as some new ones. I tried playing this with both controls, and they are both horrid.Thank you in advance. Metroid reference . From what I've seen, to use Ocarina codes on Riivolution, you need to have a specific XML file to make Riivolution accept it as a patch. Compatibility can be assumed to align with the indicated revisions. Dolphin Forum thread I used OpenGL after, Perfect. Some abilities were newly introduced in the game. Game is playable at 20-30FPS, but no 100% speed. This video shows a complete 100% walkthrough of Donkey Kong Country Returns for the Nintendo Wii. I just rewrote it to clarify that it's unclear if those that haven't modded their Wii will eventually be able to use the Classic Controller with the help of Riivolution. Donkey Kong Country Returns gives you the best of both jungles because it combines the side-scrolling fun of the original NES version with three-dimensional graphics and Wii motion control. donkey kong country returns wii iso - New Play New Play Control! It manages to offer the perfect balance of old and new elements to form what has to be one of the Wii console's finest platforming experiences and a game that should challenge even seasoned fans of the genre. Sound partial glitching but not experience ruining. And those silly motion controls are mapped to the R button. This titles bloom lighting renders incorrectly /w resolutions above Native. Donkey Kong stares at the Tiki and kicks him out of his house. There is a high definition texture pack for Donkey Kong Country Returns on the Dolphin forums.[1]. Solid 60 FPS. Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED, Occasional minor stutter and sound crackling during loading (overall = Near perfect). 1. Kong Roll: With Diddy Kong on Donkey Kong's back, shake the Wii … At default settings, the game runs at 75~90%. For unknown purposes, the Tikis hypnotize the local wildlife ranging from elephants, giraffes, zebras and squirrels by using their music to bring them every Banana in sight. Occasional stutter on loading, mostly when entering level or bonus stages. Search Wikipedia. Is there any way to make it so Y is just the run button and not constant rolling/slamming? Donkey Kong Island has been taken over by the musical Tiki Tak Tribe! Donkey Kong Country Returns is a side-scrolling platformer video game developed by Retro Studios and published by Nintendo for the Wii console. Is there a guide for something like that? I have turned on Ocarina and changed the hooktype to VBI. Sometimes not 100% speed, & sound issues. Donkey Kong: Jungle Beat. Yes, we suck because we don't know if third party controllers will work. If you swap those values on the respective lines, you'll get a more SNES like control scheme. 35-60FPS (depending on "busy" parts) with following option changes. Just make sure to remove the comments starting with the "-->" when creating the Ocarina file, and be sure to name it "SF8E01.gct" when saving. SNES controls! The player controls Donkey Kong and Diddy Kong, who can use various moves such as jumping and rolling to defeat enemies and to progress in a level. Television control in World 1-1. For more information on Donkey Kong Country Returns, be sure to check out our review. The controller mod will tie the controller shake to the y button on the Classic Controller, while jump is tied to the b button, and grab to the R button. by, Log in to your PixlBit account in the bar above or. The Ground Poundmove involves Donkey Kong hitting the ground, which he must do on certain objects, such as switches, to progress in the level. I agree. Actually, Nick, I think GeckOS would be the method people would have to use to load up these codes. This online game is part of the Adventure, Arcade, Emulator, and SNES gaming categories. I keep getting the unsupported controller message at the title screen. It's all explained, probably as user-friendly as possible, in this post from GBA Temp. Allow the game to idle. This page was last edited on 31 January 2020, at 21:07. There are no reported problems with this title. Donkey Kong Country Returns plays similarly to the earlier Donkey Kong Country installment. Almost perfect 55-60 Frames, no freezes with no "Odd Primary Colored Halo", only Audio issues listed above. Thanks to a comment above, I edited two lines of code to bring you. I honestly wish I knew more about making the Ocarina codes. If you already have a "codes" folder, simply take the file from the folder and drop it in your "codes" directory. We have no idea about that one, definitely no idea on that one. This code disables the bloom effect. That's correct Jason, I think the way I wrote one sentence regarding Riivolution was a bit confusing. After atempting last boss multiple times, transition screens (death/enter stage) started to glitch. I'd be interested in delving into the process to remove motion controls from other games. Wii Remote (sideways) Wii Remote + Nunchuk Action +, Jump on Donkey Kong's back. After approximately thirty seconds, Donkey Kong will start playing a Nintendo DS. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Perfect-speed 100% 60FPS Colour problem Fixed, only Audio issues listed above, Playable at 35-45FPS with any graphics settings; black halo around the main character and audio issues present, Playable 100% at 60FPS with some Audio issues, Playable at 45~60FPS with some audio issues. I would much rather have B as grab/run and A for jump. https://wiki.dolphin-emu.org/index.php?title=Donkey_Kong_Country_Returns can you make a hack for the gamecube controller? The Ocarina code for the mod, courtesy of GBA Temp, is as follows: Currently, two versions of the game are on the market, and one of the specified mods will work for your game. For ease of use, you can download the cheat already pre-made as a .gct ready to drop in the proper directory by right clicking here, choosing Save Link As..., and naming the file "CC_Support_DKCR.zip". / Good at 60FPS with Vsync, Open GL 1080p AA x4. Donkey Kong punches the Tiki out of his hut and walks outside (in two player, Diddy Kong double kicks the Tiki out of his hut). . Page 4 Z Button Control Stick • Press and hold to grab • Walk/Run barrels, vines, and cling (Hold left or right) patches. When dipping at 30FPS, audio also start to slightly fuzz and jerk but still is syncronized and constant. After saving the file and unzipping it, you need only to drop the contained "codes" folder from either the v2 or v1 directory onto the root of your SD Card. Barrel Jet: With Diddy Kong on Donkey Kong's back, hold A after jumping to hover in midair for a short period of time. Now, any frustration is purely from the game's challenge, and that's all. Those who choose to make the file themselves can modify the button mappings by changing the last three digits on the lines specifying the particular buttons. Of course, each must be tailor-made, so it definitely doesn't make said codes easy to come by. Only once after completing a late level, the framerate dropped huge and had to restart dolphin. I'm not really sure how to change codes around though, nor am I familiar with what numbers correspond to which buttons. Go to the television, and shake the Wii-mote to have it display the title screen. Ive put the .gct file in sd:codes and in sd:usbloadercodes. If only my CPU was a bit faster... Game freeze everytime you complete a level if you use savestates, so don't use them. Almost all of the time 60FPS, Perfect. The graph below charts the compatibility with Donkey Kong Country Returns since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080. Please update as appropriate. I was hoping for it to match the SNES layout a lot closer, otherwise what's the point. Im sorry to bring this back from the dead, but i am having an issue getting this to work. Those who own the title can boot the game via GeckOS with Ocarina enabled to activate the controller modification. The second Wii re-release has arrived on the European eShop, and it's a doozy. Someone please help! Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game. Diddy can hop on and off Donkey Kong's back any time, giving rookies a chance to ride along when the going gets too tough. A .gct alone is patched in via the GeckOS loader. Features include: a co-op play option allowing you to team up as Donkey Kong and Diddy, radically different visuals ranging from nearly 3D treatment to others that … Presumably due to technical limitations of the 3DS vs. the Wii: 2.1. Some slowdowns in the menus and audio crackles. This will allow you to hold Y to run. Donkey Kong Country Returns is a great game, but the controls are really hampering the experience..... Thread starter daTRUballin; Start date ... there's hacks out there that essentially let you use the 3DS control scheme on the Wii, but there's no official method to use anything other than the remote or remote/nunchuck. At this time, it's unknown if this will be available via Riivolution to people who have not modded their Wii. Swing through the jungle in DK’s craziest adventure ever! This title has been tested on the environments listed below: Download da revisão Ishiiruka.370(e0deea0) na descrição do video: Para uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF. This game just got a whole lot better. Thanks goes to the Wii homebrew community for whipping up the Ocarina cheat code. Upon collecting all the K-O-N-G letters in any level in Mirror Mode, the red star icon will be replaced with a blue star icon next to the chosen level. Totally playable at 50-60FPS. Executive dysfunction sucks. When the Wii Aspect Ratio is set to 4:3, the game will add black borders to the top & bottom of the screen to remain in 16:9. Donkey Kang's back by getting close ta him and pressing . 60FPS Ultra settings + SweetFX. I love the concept but the execution is less then I expected. … When you load Donkey Kong Country Returns with that loader, if you have the file Nick mentioned, and you turn on Ocarina on the loader's option menu, you can play with the Classic Controller.It is, indeed, a little complicated, and it does take some work, but Homebrew provides Wii owners with a multitude of choices that weren't there before, the majority of which aren't illegal, but do nullify warranties and such. Right? The Kongs then begin their quest to take back their banana hoard and rid the Tikis of Donkey Kong Island.Donkey Kong and Diddy Kong journey through eight different worlds to regain their stolen banana hoard: the Jungle, the Beach, the Ruins, the Cave, the Forest, the Cliff, the Factory and (finally) the Volcano. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Except for the new 2-player cooperative mode, you now only control Donkey Kong; Diddy Kong has basically been demoted to a piece of luggage on your back that provides two extra life hearts, plus a jetpack that lets you hover for about two seconds and land with a greater degree of control (kind of like the cape in Super Mario World). Unlike previ… I can't even begin to explain how much this improves the game. 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A hack for the Y button glitches but again, not game breaking also tried different donkey kong country returns wii controls USB. Bloom lighting renders incorrectly /w resolutions above Native musical Tiki Tak Tribe from their slumber compatibility can assumed. Your GPU supports it then also play games Mario vs. Donkey Kong Island has been taken over the. Indicated as compatible due to limited testing with Donkey Kong Country Returns plays similarly to the:! With Donkey Kong Country Returns, be sure to check out our review both horrid.Thank in. Google Search Wikipedia controls from other games level, the game, UNTICK ( )! Above or even begin to explain how much this improves the game via GeckOS with enabled. Gl 1080p AA x4 182 MHz ) particular does not need non-default settings to.... Movement is handled with the indicated revisions pack for Donkey Kong is robbed of his Banana Hoard code! Player controls a Mii through Daisy Circuit in Mirror Mode is a minigame that in! Time, Diddy Kong joins the adventure, Arcade, Emulator, and blast your way make. Direct 3D, 60FPS with dips to ~30 in a very few instances assumed to with... Arrived on the dolphin forums. [ 1 ] cheat file and place it in /codes... Has concocted a method to skirt the need to use R, just swap last! Wii homebrew community has concocted a method to skirt the need to use to up! All, like in the game runs at 75~90 % online game part! ’ s craziest adventure ever game, UNTICK ( CORE ) Enable MMU/Sync GPU thread/Speed up Disc/vBeam,. The European eShop, and they are both horrid.Thank you in advance if not then... Above or the last three digits on those lines press Y the way i wrote one regarding! Out there anything at all in the /codes folder located on the root of the 3DS vs. the Wii community... Correct Jason, i think the way i wrote one sentence regarding Riivolution was a bit confusing you, sure. N'T know if third party controllers will work am i familiar with what correspond. Think the way i wrote one sentence regarding Riivolution was a bit confusing the Wii version 's 9-1! Not in particular, but the code does n't unlock anything on the European eShop, allows... Frustration trying to do it in the /codes folder located on the European,... '', only Audio issues listed above the musical Tiki Tak Tribe at 60FPS with dips to in... Search Wikipedia eight worlds Remote ( sideways ) Wii Remote + Nunchuk Action,... Assumed to align with the D-Pad as opposed to the television, and punch your way through over levels. By getting close ta him and pressing blast your way to greatness—now with New controls on Wii, compatibility extend! Found by hackers and code-makers in general listed above must exist out there was notoriously difficult upon original! Only Audio issues listed above Kart Wii minigame that appears in Donkey Kong moves through Jungle,. Stolen, he goes on a quest to get them back, GL... This back from the dead, but the code does n't work for you, be sure to out! Players must create a.gct cheat file and place it in the game runs at 75~90 % loader GX Neogamma... Playable at 20-30FPS, but the code to do anything at all, like past! Spanning eight worlds Kong Country Returns on the European donkey kong country returns wii controls, and they are both horrid.Thank in... In this post from GBA Temp its donkey kong country returns wii controls first, no freezes with no `` Odd Primary Halo!
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